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As in the later
process of the history of 3Dfx will show up, it is exactly this
segment of computer hardware which is still today carried on by
another company as a basic idea of 3Dfx … creating virtual
worlds at the computer to entertain people, who are using it.
As already
mentioned before, in the middle of the 90's the play hall
consoles were still far superior to the computers in displaying
virtual worlds. There were graphics cards which possessed a
certain self-intelligence, however, these were still not able to
compute three-dimensional objects to compute or representing it
without assistance of the main processor in the computer.
Some companies
such as S3 with the Virge chip or NEC with the PowerVR had
already tried to develop such "3D-Chips" , so far these
experiments weren’t affected by success, yet.
In this market
3Dfx saw its chances and already presented on 6 November 1995 a
truebred "3D-accelerator" for the first time to the COMDEX, as
well as for the computer and for Arcade systems: The Voodoo
Graphics accelerator and consequently the beginning of the
3D-computergame-era.
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