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In the year 1999
everything should become new and fresh. Firstly, 3dfx presented
itself (pay attention to the small, fine difference) both with
the new business strategy and a new emblem.
The new head of
the 200 men strong company became Richard Burns, a successful
businessman with 25 years of industry experience. Besides that,
3dfx started a huge, expensive publicity campaign (20 million
USD). For the first time self-advertisement of 3dfx appeared in
magazines and on television.
However, in the
background nothing had been really correct: STB and 3dfx did not
blend well with each other as expected, business philosophies
went much too far apart and therefore already first common dates
couldn’t be kept. Besides that, 3dfx upset the so far well
earning third manufacturers and shunt them into their
competitors.
The pressure of
the competitors grew. nVidia had fastly caught up with 3dfx and
made the 32-Bit Rendering to a real marketing hype, what should
turn out later as a serious problem.
At the same time
3dfx started a high-secret project around a new superchip, the
Rampage. This superchip should secure the throne on further and
was originally planned for the end of 2000. However, this
project should turn out as one of the most serious erroneous
trends of 3dfx, due to substantial problems and delays.
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